About
Early Works
Solo-developed projects
2002 《Mecha Dark Fight RBO》 I&II
A doujin online game based on Super Robot Wars, completely free-to-play, developed over 1 year. The game featured the tedious grind-and-level-up mechanics of early online games, incorporated an ATB system similar to Final Fantasy for semi-turn-based combat, and included a variety of bizarre weapons.
Open-sourced; you can find fan-hosted servers to play.
2009 《Super Star Wars SSW》
Development began in 2007, took 2 years, and secured investment and operation from Shanda.
Born from the obsession with OGame, this was the pioneer of territory-conquest chain-based strategy games, which later spawned many similar games in China. The chessboard had 8 player-controlled territories, with a central high-resource EU zone. Players clashed by competing for resource zones. Ships and fleets were fully customizable, and commanders with skills could be assigned.

Currently discontinued. For nostalgia, visit the old site: SSW Nostalgia Download
Commercial Works
Later founded Shanghai Silver Bullet Information Technology Co., Ltd.
2013 《Boundless Sky SOC》
Development took 3 years, operated by Gamefy.
An ACG idle 2.5D game, the first to put effort into graphics. A custom 3D engine provided decent lighting effects and 2D characters. Its standout feature was the AI strategy setup system, allowing players to configure logical rules for idle auto-combat.
Previous development logs can be found here.

Currently discontinued. For nostalgia, visit the old site: SOC Nostalgia Download
2015 Mobile Game 《Star Ship War SSW2》
Mobile version of SSW2, developed over 1 year.
A first attempt at mobile game development. Since the original SSW was too grind-heavy, this was a simplified version.

Currently discontinued.
Works in Development
SSW Remake
Breaking free from commercial constraints, returning to indie game development with full creative freedom.
Energetically in production…
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