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Relativistic Jet & Diffraction Spikes

Bipolar jets ejected along the rotation axis and diffraction spikes caused by the telescope are invisible when viewed from a porthole.

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2026-07-26 10:00

Accretion Disk and Gravitational Lensing

Secondary images of accretion disks and gravitational lensing, and the photon ring of the event horizon

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2026-07-25 10:00

Backlit Saturn Rings: Brightness Inversion

When backlit, Saturn’s rings are far from pure black—instead, they appear in their most magnificent form.

More extreme is the forward scattering of dust, which makes it glow, so it is almost only visible in backlight; under direct light it is practically invisible.

This is how Cassini captured those famous backlit images of Saturn, and incidentally photographed Earth between the ring gaps.

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2026-07-24 10:00

DUNE & Rings

Rebuilding the universe…

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2026-07-23 10:00

Land, River, Cloud

The universe is an algorithm, a SSW universe with zero art resources

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2026-07-22 10:00

Twilight Arc

Looking at the planetary limb from orbit

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2026-07-21 17:22

Game Rewriting in Progress

There haven’t been any updates for a while, mainly because technology is advancing rapidly now. I rewrote half of the code completely from scratch.

I hope this will speed up later development. In short, the rewrite is accelerating, and a demo is expected early next year.

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2026-06-22 18:24

Website is migrating to a new server

Today the website has been migrated to a new server. This may take a few days, during which there may be brief interruptions, inability to log in to accounts, and inability to access the forum.

The server migration is complete, and the new website is live. Please test if everything works.

Security Updates

The old server was outdated and insecure, so we decided to overhaul everything.

The website has been updated with a brand-new structure and is now mobile-friendly.

Please try logging in to your account in the game or on the website. The system will automatically update your account to the latest password encryption mechanism.

Forum Updates

Since Discuz has stopped maintenance and updates, we have switched to a modern forum.

Forum images, post ratings, points, and private messages have not been migrated. Old forum post links will no longer work.

The new forum uses persistent connections, so you no longer need to refresh posts.

Note: The earliest accounts that have not undergone account migration can now also log in to the forum (the version where the username is not an email). Logging in to the game still counts as a new account, but the forum account has been imported.

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2025-02-16 19:25

Faction Area Allocation Based on Visual Appearance

Previously, the initial areas of factions were evenly distributed by count. Now, as you might have guessed, it’s done through an algorithm that, based on the current terrain, calculates the areas that look most like factions.

Thus, the initial areas of each faction will differ, and the number of factions may also vary with the terrain. For example, in the image below, there is a very small minor faction on the right.

The number of NPC factions in the central area will also vary. Sometimes there may be a single super-large faction, or it may be split into four factions as shown here.

The aim is to bring more varied reincarnation experiences. Stay tuned!

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2024-11-16 00:00

Greater Unknown: Algorithm-Based Universe Generation

Greetings, universe conquerors.

The universe generation in SSW1 was decent, but it was not algorithm-based, purely random.
Since the server engine has been switched to Python, it’s time to leverage its capabilities.

Currently, the universe generation for the reset version is half done. Let me introduce the progress and changes.

Galaxy Distribution

Previously, star systems (the points on the map) were placed “randomly”, but to reduce computational load, some predictable prerequisites were added, and the single-layer randomness resulted in insufficient map variation.

Now the galaxy will be fully algorithmically randomized, with ever-changing positions and forms. “Storm zones” have been added, creating large empty areas similar to mountains that block movement, forming terrain.

Star System Clusters

Star systems will be more clustered algorithmically, forming areas similar to island ore fields, but spread throughout the entire galaxy. These serve as important corridor pathways.

More Natural and Unpredictable Star Gates

Star gates are no longer simply connected to their surroundings; instead, algorithms create more natural connections. The picture may be more intuitive.

Previously, star gates were somewhat regular, but now they are harder to predict.

Varied Generation Modes

Of course, the above modes can be combined or canceled. The server will automatically generate them, forming various map modes.

This is the current progress. Under Python, it’s very flexible. There may be more changes in the future, so stay tuned.

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2024-11-15 03:43